8/17/2023 0 Comments Europa universalis rome ipIt also seems to fix a lot of aspects from the game itself aswel, which is interesting non the less. That would have been a mind blowing thing specially with the "celts" because every strategy game that adds those kind of factions usually tend to focus on one of them or generalize the whole culture as it was one (or even do a mixup of everything).īut from what I've seen there is no such thing (unless you mod the game ofc) and I haven't been able to find a propper list no matter how much I search, that, added with your post some sort of lures me away of getting the game.ĭuapruis: UHHHH, that's pretty neat! Have you tried it? How good is the mod in your opinion? Did they create new graphics for the factions presented? When I readed about the "53 playable factions" I tought that maybe they had implemented every single existant "tribes/regions" from each culture and that you could play them separately. "Dankeschön" for taking your time to write all that down, really appreciate it. At the last point i lost every bit of fun. To tell it short: i think the game is shit. This kind of bugs doesn´t have to be.ĭessoul: Ok, i try to give you an answer. But when i try to declare war against them, the diplomacy screen tells me, because i have no reason to lead war against macedonia (!!!) i will loose a lot of stability. Next one is the missions: i get the mission, to conquer macedonia. They don´t give up, even they don´t have any troops any more and all their areas are occupied. But do you think, that Carthage is giving up, so i can get some areas? No. We both were very successful and all of the carthagian areas were conquered. I give you an example: i play Rome and made war against Cartage. And this game has a lot of problems as well. The old "Heart of Iron" games had a very weak AI. When the company paradox was young, they did a lot of mistakes in their games. So i actually don´t know, where they come to 53 playable fractions, maybe if you count all the diverent scenarios together?īut i cannot really advice you to buy the game. The other countries don´t have fractions, they only have characters, which have friends and enemies. The fraction with the most votes sets the consul in charge and changes some of the benefits you gain.Īll the republics are like this, in the earliest game there are Cartage and Rome which have this. Military, Religious, Mercantile, Civic, Populist. Some of these Events may lead up to a confrontation between rival Factions, or even Civil War." Sometimes, there will be series of Events which interlock and interrelate to each other. If one Character revolts, their Friends will be more likely to support them, while Rivals will of course be opposed to each other. Interactions of their Friends and Rivals. For example, a Magistrate or Governor may be more or less effective according to the Relationships are triggered by Events, which may in turn trigger other Events.Įvents may result in a Character’s Friends or Rivals aiding or opposing (respectively) his or her efforts in positions Factionsĭevelop, and Characters acquire Friends and Rivals, with neither category guaranteed to stay that way. "While much of the Ccharacter interaction takes place behind the scenes, it may actually be very complex. It has a small chance of appearing with the help of rebels during the campaign.Ok, i try to give you an answer. Revolter - This country lacks cores in 1444.It has a sizable chance of appearing with the help of rebels or being released in a peace deal during the campaign. Releasable - This country has cores in 1444, but is otherwise unplayable unless released by another country first.If it has been eliminated it may be formed by another country again. Formable - Other countries may form this country if it does not exist.The following table lists the dynamic tag types (first letter) and their max value. In terms of action order, dynamic tags act after the normal tags and then in the order of the table below. The tags are assigned according to order of creation. They use a different 3-key identifier structure: the first a letter (based on type) and the other two are numbers. ![]() įor example, if Sweden is moving an army into a province a Danish army is moving away from, and both their movement is set to resolve on the same day, Sweden will catch the army as they are listed prior to Denmark on the order list.ĭynamic tags are countries created during the campaign without a pre-existing tag. The tag order specifies in what order actions are resolved between tags. Tag order Īll countries in EU4 are identified by a tag. All existing nations at the beginning of the grand-campaign ().
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